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Skex Relbore
Gallente Red Federation RvB - RED Federation
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Posted - 2011.08.09 21:02:00 -
[1]
Edited by: Skex Relbore on 09/08/2011 21:05:34
Originally by: Aamrr Oh, c'mon. It's not THAT bad...
I mean sure, he's missing a rig, using a nos instead of a neut, a scram instead of a warp disruptor, and doesn't have T2 guns, but...
...well, I've seen worse. (The X-ray is a little weird...)
Yeah it really is that bad. A laser BS with no cap booster? That is utter and complete fail right there. Then we have the scram+ web on a ship that has an optimal of over 20km, even multi has an optimal well outside of scram/web range yet here he has it fit like it's a Mega.
Honestly the fact that it's got T1 guns is indication enough that this character should not be PVPing in these Battleships, I didn't even buy a Amarr BS until I had T2 Large pulses.
It's scorch that makes lasers the cat's meow and you gotta have T2 to do that. Hell Mega Pulse with Scorch has a longer range than those Meta Tach's with Multi that Helena lost on that Abaddon back in June as well as higher damage.
Oh why the hell is that, Helena? You've been playing a few months more than me yet you still haven't trained Large T2 lasers? Hell I've got Large Lasers, Projectiles and Hybrids in that time plus damned near perfect support skills and all 4 races T1 combat ships. All you seem to fly is Amarr one would think you'd have well focused skills in them.
Looking at other losses Helena could use some serous PVP lessons.
I mean really coming here and talking crap about how other people are fail PVPers with that Killboard?
As far as the OP's point goes, Battleships have their uses, when you really absolutely positively want to lay down some serious hurt on someone or you want to scout an undock (non-kickout station of course).
Yes they don't really start to shine until you can fully T2 fit them and have good support skills but a good BS pilot will tear a battle cruiser to pieces and would eat small cruiser gangs as a light snack.
Combine them with a well balanced fleet with proper support (Logis, Recons, Dictors ect.) and things get real interesting.
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Skex Relbore
Gallente Red Federation RvB - RED Federation
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Posted - 2011.08.09 21:04:00 -
[2]
Edited by: Skex Relbore on 09/08/2011 21:04:44 bleh meant to edit not quote.
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Skex Relbore
Gallente Red Federation RvB - RED Federation
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Posted - 2011.08.12 15:35:00 -
[3]
Originally by: Helena Vexar
I love dudes like this who never pvp outside of a fleet and try to rank on other peoples killboards. I solo pvp alot, that is why my killboard is not the greatest. From looking at your killboard skex, you are rarly found in pvp outside of a fleet. Just sayin.
This isn't a solo game there is a reason why no one ship can do it all, The game is designed with fleets mind. That's why you have limited slots so you have to make trade offs and sacrifices for different capabilities.
Yes I mostly fly in fleets this is a function of where I live and what I like to do but I've had plenty of solo action too, I don't claim to be a great soloer but I'm better than you.
For one I understand what ships are suited for solo work and which aren't Hint Amarr battleships are not good solo platforms. Battleships in general make poor solo platforms anywhere other than on a station grid because they lack GTFO ability.
Good solo ships are the ones that can get in get the kill and GTFO before backup or other predators arrive.
Battleships with the singular exception of the Macharial are ponderous slow things that take over ten seconds to align and are easy to scan down. As such they generally are not a good choice for solo play.
When I want to solo I generally take a fast ganky ship out something like a Rifter, AF or faction Frig or soon to be the Vaga now that I can fly it.
A BS on top of being slow is going to draw too much attention. Most people understand that you have to be able to take a target down in under a minute so are going to bring maximum available force to take it out in as expedient manner as possible.
Your problem is that you refuse to admit that you don't know what the **** you are talking about. You sit here and tell people who are far more successful PVPers that we don't know what we're talking about and that you are the expert, Yet we're the ones with the positive K/D ratio's and documented experience doing exactly what you claim isn't possible.
Here is an example of me doing exactly what you claim can't be done. and I did that way before being able to fit T2 guns or use T2 heavies.
Of course to illustrate my point I died immediately after this kill when his reinforcements arrived and I was aligning to warp out.
You keep trying the same thing over and over again without analyzing the cause of your failure. People have tried to explain it to you yet because you think you are smarter than us you refuse to make the adjustments to be successful and have come to an erroneous conclusion.
This is the difference between the good PVPers and targets like yourself. The good PVPers recognize when they screw up and analyzing their mistakes in order to avoid a repeat, or at least we aren't surprised or ****ed when we toss another wolf at a AC thrasher and his two Rifter flying buddies.
We study the killmail pay attention to what works and what doesn't. You however keep making the same mistakes.
You keep flying your Amarr battleships out solo with crap fits and wondering why you are getting blown up rather than stopping thinking about it and maybe listening to the people who know better and could tell you how to stop making that mistakes.
One would think that the fact that the majority of the people telling you that you are wrong are ranked PVPers might be a clue.
But hey keep on doing what you are doing we do need victims after all.
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Skex Relbore
Gallente Red Federation RvB - RED Federation
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Posted - 2011.08.15 06:59:00 -
[4]
Originally by: Helena Vexar
Originally by: Demon Azrakel
But this poster is actually right; nano gangs are not only used because they can get away from larger groups (the purpose and what they should be good at), but also because they are too hard to hit for a battleship. I feel like a ship's speed and maneuverability should be more important in a strategic sense and placement sense, not in a "haha, you can't hit me" sense.
Finaly, someone with actual common sense.
Common sense would tell you that this argument is bull****, Nano ships use MWDs and MWDs (with the exception of Interceptors) make you easier to hit not harder. Sure they increase speed but if you read the damned description it tells you that the signature bloom matches the velocity increase. This means that in the absolute best case (flat out in a perfect orbit around a stationary ship) you'll be just as easy/hard to hit as if you weren't using a MWD at all. In any situation other than that best case you'll actually be easier to hit because while you may not be getting max traversal you will be getting max signature bloom.
Even better for the BS (which typically has longer ranged weapons than frigs/cruisers) higher speeds mean larger orbits meaning longer range shots and thanks to the way tracking works it's actually easier to track things at a distance than up close so a NanoCane orbiting with an MWD on at max point range is going to make a nice fat easy to hit target for a pulse BS, even better a heavy neut is going to push right out to where they are orbiting and crush their cap and once their MWD goes offline they are no longer the one dictating range. at this point they better hope their ecm drones get a lucky cycle or they're going to be adorning your KB.
At this point the your lasers are going to tear through their two weakest resists like butter.
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Skex Relbore
Gallente Red Federation RvB - RED Federation
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Posted - 2011.08.15 16:04:00 -
[5]
Originally by: Aamrr If you ignore the skill that improves the benefit from propulsion modules (acceleration control), sure.
Fair point forgot about Acc control so that means with with max acc con you get become 25% harder to track if you are at a perfect orbit against a stationary target.
Still not enough generally for a BC to out track a BS weapon system particularly at point range where tracking is generally pretty easy. and that only lasts for the 50 some odd seconds until a heavy neut turns it off.
Regardless the general idea behind a nanoboat is to engage outside the enemies range which is damned hard to do against a BS particularly a laser BS. Otherwise you're going to run into tracking problems of your own.
Anything that's planning on speed tanking will go with short ranged weapons and an AB for up close and personal fun under the targets guns (if it can get there before imploding.)At which point they have to deal with drones that can now be deployed recalled and redeployed instantly should the enemy have the presence of mind to try and kill them.
Truth is the only thing a BS really has to fear from a BC or cruiser (or frig for that matter) is that it has buddies inbound.
A single BC or Cruiser should never be a threat to a properly fit BS with a skilled pilot.
Of course lots of BSs aren't properly fit or flown by skilled pilots.
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Skex Relbore
Gallente Red Federation RvB - RED Federation
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Posted - 2011.08.16 17:59:00 -
[6]
Originally by: Cpt Fina When a T3 is on the field i **** my pants no matter what BS i'm in.
Unless I have a couple of large neuts i feel totally helpless. 
I just call in buddies ;-)
I was messing around with a buddies legion in my Abaddon last night and I certainly wouldn't want to do that fight for real.
Then again a T3 should wtfbbq a solo BS it's a cruiser with BS EHP and DPS while maintaining cruiser sig, speed and tracking.
Helena you keep believing what you want I'm sure the Minmatar folks in FW are thankful for it.
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